In the spotlight
- BIK news
AdWiseOnline: Manipulative marketing practices in online gaming
- international day
Safer Internet Day (SID) 2025
- BIK news
Guide to age assurance section: updated resources now available!
- Knowledge hub insight
The new BIK Knowledge Hub: the European central access point for information, evidence, policy and practice insights
- BIK news
The first BIK+ strategy evaluation
In the spotlight
- BIK news
AdWiseOnline: Manipulative marketing practices in online gaming
- international day
Safer Internet Day (SID) 2025
- BIK news
Guide to age assurance section: updated resources now available!
- Knowledge hub insight
The new BIK Knowledge Hub: the European central access point for information, evidence, policy and practice insights
- BIK news
The first BIK+ strategy evaluation
National trends, issues and initiatives
Learning corners
Discover advice and resources to help you navigate the online world, along with insights into the work of BIK youth across Europe.
Explore information and resources to help you support your children to have positive online experiences.
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Latest news
Slovenia: Increased cyberbullying among primary school children
The prevalence of cyberbullying among primary school children has increased significantly in the last six years - by 18 per cent for girls and 12 per cent for boys. According to this year's study, which was conducted by the Slovenian awareness centre Safe.si as part of the 2024 Safer Internet Day activities, 65 per cent of girls and 55 per cent of boys have experienced some form of cyberbullying in the last three years of primary school.
Minecraft world on cybersecurity presented at Lisbon games week 2024
The Portuguese Safer Internet Centre is developing a Minecraft education world, where primary school children can explore and tackle fun challenges while learning more about internet safety.This Minecraft world was designed as an educational tool for teaching basic internet safety concepts in schools, such as the importance of creating strong passwords and avoiding clicking on unknown links. Lesson plans and guides for using the game and the world are also being developed, allowing teachers to be aware of the possibilities of the world to be explored.
AdWiseOnline: Manipulative marketing practices in online gaming
Young people are gaming more online than ever before. Christmas wish lists now contain virtual currency or items on favourite digital games, instead of traditional gifts like a bicycle, new clothes, or toys. But are young gamers and their caregivers fully aware of the consumer risks they may face online, such as manipulative marketing traps embedded in games?
New cybersecurity activity: Code Hunters – Escape game
At the start of the 2024 school year, BEE SECURE, in collaboration with the Makerspace Base1, launched a new activity at the Geesseknäppchen Forum. The interactive Escape Game ‘Code Hunters’ allows young people to experience real-life cybersecurity challenges as a team. Thus, the BEE SECURE initiative expands its wide range of offerings with a new format aimed at promoting safe digital media use and strengthening personal online security.